Career Job Matrix Builder

Dual-track · HS/SS weighting · Scope of Influence · Ownership · Assessment tool

How to use: Choose a career track model (single ladder or specialist/management split), configure levels with HS/SS weights, toggle optional columns (Scope of Influence, Ownership, Timeframe), then build and fill your matrix. See the Guide tab for frameworks and best practices.
Matrix Setup
Select a template or configure levels above, then click Build / Refresh Matrix.
Build your matrix first to see the full grid.
Build your matrix first to rate competencies.

What is a Career Matrix?

A career matrix (also called a career grid or career ladder) is a structured framework that outlines the skills, knowledge, and experience required for each level within a job family — giving employees a clear roadmap and managers a consistent, transparent tool for evaluation and promotion.

🗺 Career Planning

Employees see potential trajectories and understand what's required to advance.

🎯 Goal Setting

Clear milestones help employees set specific, actionable development goals.

📋 Performance Evaluation

Consistent criteria for assessing readiness for promotion, reducing bias.

🔁 Succession Planning

Identifies internal talent pipelines so key roles can be filled from within.

💡 Talent Development

Guides training, mentoring, and coaching based on what each level requires.

🤝 Engagement & Retention

Visible growth paths motivate employees to stay and excel.

⚖ Transparency & Fairness

Merit-based guidelines reduce favouritism and subjectivity.

📢 Recruitment

Sharing the matrix attracts candidates interested in long-term growth.

Career Path Framework Models

Organizations use different structural models depending on size, industry, and goals. The three most common:

⬆ Single Ladder
Best for: smaller teams, single disciplinesOne linear path from entry-level to senior. Every employee follows the same progression. Simple to communicate and administer. Works well when all roles have similar responsibilities that scale in complexity.
🔀 Dual Track (Y-Model)
Best for: technical teams, mid-size orgsA shared foundation (Career Starters → Junior → Regular) forks at "Senior" into two parallel paths: Specialist (Senior → Expert) for deep technical contributors, and Management (Team Lead → Head) for people leaders. Lateral moves between tracks are possible.
🔵 Circular / Multi-Path
Best for: large engineering orgs (e.g. Buffer)Multiple parallel tracks (SE → SE II → SE III → Senior → Senior II → Staff → Principal → Engineer of Distinction) with possible lateral moves. Avoids forcing strong ICs into management to advance.

The Y-Model (Dual Track) — visual overview:

Career Starters
Junior
Regular
◆ Specialist Track
Senior
Expert
◆ Management Track
Team Lead
Head
↔ Lateral moves between Senior (Specialist) and Team Lead (Management) are possible

The Buffer Engineering Circular Framework — 8 levels:

Software Engineer
Software Engineer II
Software Engineer III
Senior Engineer
Senior Engineer II
Staff Engineer
Principal Engineer
Engineer of Distinction

Scope of Influence & Ownership

Two of the most powerful dimensions to add to any career matrix — they answer how broadly someone's work reaches and how independently they operate. Based on the Buffer Engineering framework, these dimensions make the difference between a matrix that describes skills and one that describes impact.

Scope of Influence

Describes the breadth of a person's reach — from themselves and their tasks, to their project and peers, to their team, to the whole organization. As levels increase, so does the expected scope.

Ownership Level

Describes autonomy and accountability — from no ownership (actively being developed) to co-ownership with guidance, to full ownership of domains, roadmaps, and outcomes.

LevelScope of InfluenceHow Work Is ConductedOwnershipAvg. Timeframe
Software EngineerThemselves and their tasksMakes a contribution through completing well-specced tasks. Receives closer guidance and technical mentoring to avoid becoming blocked. Not yet learning in a self-directed way.No Ownership
This person is learning and being actively developed by others.
6–12 months to SE II
Software Engineer IITheir project and their peersWorks on the project as a whole. Makes steady progress on tasks within the project. Works directly in parallel with peers. Self-directed learning process. Knows when to ask for help when becoming stuck — does not go down rabbit holes.Co-Owns
Co-owns an area with guidance & takes initiative (e.g. fixes bugs unpromoted).
1–3 years to Senior
Senior Engineer +Their team and beyondWorks across teams. Defines approach, not just executes. Mentors others. Drives quality and process improvements. Self-sufficient and unblocks others.Full Ownership
Owns a domain or feature area. Accountable for outcomes, not just tasks.
3–5 years
Lead / Principal +Studio / OrganizationSets direction for multiple teams. Influences architecture, process, and culture. External-facing where applicable. Multiplies the output of the whole team.Full Ownership
Accountable for entire domains or projects. Defines the roadmap.
Ongoing

Enable the Scope of Influence, Ownership Level, and Avg. Timeframe columns in Setup, then fill them in per level using the editor panel at the top of the Edit Competencies tab.

Hard Skills (HS) vs. Soft Skills (SS) Weighting

Each level carries a Hard Skills (HS) and Soft Skills (SS) weight totalling 100. Junior roles are evaluated primarily on technical ability. As seniority increases, leadership, communication, and influence carry more weight — senior contributors multiply team capacity, not just their own output.
Intern: HS 90 / SS 10 Associate: HS 80 / SS 20 Intermediate II: HS 70 / SS 30 Senior II: HS 60 / SS 40 Lead II: HS 40 / SS 60 Principal: HS 40 / SS 60 Technical Director: HS 20 / SS 80

How to Build a Career Matrix — Step by Step

1
Choose your track model — Single ladder for straightforward progressions; Dual Track (Y-Model) when strong ICs shouldn't need to become managers to advance.
2
Define job levels — Name each rung and assign HS/SS weights. Junior levels weight hard skills heavily; senior levels shift toward soft skills.
3
Add Scope of Influence & Ownership columns — These two dimensions answer "how broadly" and "how independently" — making the matrix far more actionable than skills alone.
4
Define competency categories — Group skills into meaningful areas: Proficiencies, Deliverables, Communication, Problem Solving, Teamwork, Leadership.
5
Write level expectations — For each skill, describe observable behaviours at each level. Be specific and measurable.
6
Communicate the matrix — Share during onboarding and development conversations. Explain how it guides promotion decisions.
7
Use it for assessments — In 1:1s and reviews, rate employees against the matrix, identify gaps, and co-create a development plan with a clear timeline.

Video Game Industry — Job Families & Roles

Job FamilyKey SkillsTypical Progression
Game DesignerGame mechanics, level design, prototyping, systems designJunior → Designer → Senior → Lead → Principal / Creative Director
Game ProgrammerUnreal/Unity, C++, debugging, architectureIntern → Associate → Intermediate I/II → Senior I/II → Lead I/II → Principal → Technical Director
Game Artist2D/3D art, animation, textures, digital toolsJunior Artist → Artist → Senior → Lead → Art Director
Game ProducerProject management, resource allocation, risk assessmentAssociate → Producer → Senior → Lead → Executive Producer
QA / Game TesterAttention to detail, bug tracking, test planning, automationQA I → QA II → Senior QA → Principal QA
Game WriterNarrative, dialogue, world-building, character developmentJunior Writer → Writer → Senior → Lead → Narrative Director

The THUD — 6 Core Competencies Framework

The THUD (Jennifer & Joshua Howard, 2011 — CC BY-NC-SA) is a freely available toolkit developed for game development studios that provides a universal, discipline-agnostic competency framework with five behavioural levels describing observable behaviours. Use the THUD template button to load it fully pre-filled into the builder.

📘 Knowledge Application

Knowledge — Depth of technical/specialty expertise.
Application — Time management and priority juggling.
Development — Learning new methods and tracking industry trends.

💬 Communication

Presentation — Verbal clarity, confidence, and written quality.
Transparency — Proactively sharing status and issues.
Collaboration — Building trust, sharing information, resolving conflict.

🔍 Problem Solving

Research & Analysis — Identifying relevant information.
Ingenuity — Creative, practical solution-finding.
Judgement — Pragmatic decisions under constraints.

📦 Delivery

Organization — Planning and priority coordination.
Accuracy — Reliable estimates and quality results.
Productivity — Focus, deadlines, and autonomy.

⚡ Drive

Autonomy — Working independently, unblocking others.
Passion — Enthusiasm and positive work ethic.
Initiative — Acting without prompting; taking on challenges.

👥 Management

People managers only.
Direction — Setting clear goals and monitoring progress.
Development — Coaching, feedback, and delegation.
Leadership — Motivating and leading by example.

How to use the THUD levels: Each competency defines behaviours at Needs Improvement through Level 5. A person rarely operates at exactly one level — they may be Level 3 in most areas but Level 1 in a new skill. The goal is to find the "high water mark," understand what enables it, and identify the circumstances that pull behaviour below minimum expectations. Minimum expected levels should be set per role — a Level 1 Software Engineer may only need Level 1 Communication, while a Level 1 Project Manager may need Level 2.
Career Job Matrix